|At last, breaking through to the point.|
Tuesday, September 25, 2012
Now that I've given my own summary of history of video games and how they've evolved as an art form, it's time to talk about what it all means. So far I've only talked about the advancement of video games and the potentials that have been unlocked, but I've never really taken a broader look at them and explained them in my own terms. That's what I intend to do with this post.
Monday, September 24, 2012
Most gamers are probably aware of the history of video games in the 90's and 2000's (having lived through them), so I won't focus on the details too much. The 90's, much like the 80's, saw many technological advancements and genre innovations. It also saw the rise of the CD and 3D graphics, and PC gaming, which had been taking off since the video game crash of 1983, now had a solidified presence in the industry.
|At last, an era I have game screenshots from!|
Sunday, September 23, 2012
The 1980's is sometimes called the Golden Age of video games, and though I personally disagree, there is some truth to this term. The 80's was a time of great innovation. Many new genres ranging from Action RPG to Real Time Strategy arose in this period, the home computer market took off, and the Nintendo Entertainment System was released. But there was a much more important change in video games that took place during this period. They became an art form, and perhaps more importantly, a unique one.
|And yet another anime image for this series about video games.|
Saturday, September 22, 2012
Some time ago, I read a blog post written a while ago by a blogger I respect. In that post, he said that video games are not art, but primarily a means for the creators to make money off of target demographics. I...strongly disagree with this viewpoint. I can certainly understand why he might think this, I just think he's wrong. See, this idea is viewing video games only how they were, back before the 80's. The purpose of this post series is, primarily, to discuss the evolution of Video Games as an art form, as opposed to an industry. This particular post will go over a bit of development history as well (because I feel it helps give the discussion context), but I won't go over in painstaking detail the technological advancement of consoles or anything like that. Rather than an in-depth analysis of every minute change in the way video games can communicate a narrative - a lofty goal indeed, and one beyond me at the moment - this series is intended to instead be a broad overview of the topic, touching on some of the major points. Regardless, I hope you enjoy it and maybe learn something you didn't know before. If you feel so inclined, please read on!
Tuesday, September 4, 2012
School is in full swing, my new job (I'm venturing into the brave new world of math tutoring) starts tomorrow, and I have a speech I need to write that's due in two days. Clearly, it's time to blog. Anyway, you all seem to enjoy these editorials I write (at least, more than you do the reviews I write, according to my dashboard), so I decided to dust off a topic I've wanted to write about since last spring: Creator intention, and how much it matters.
|"Uh... ... ..."|