|Is it only nice the first time?|
So first, let's look at both sides of the issue. There's a valid argument for the side that thinks sequels should do something new. After all, it's a new product. Why shouldn't it be fresh? We've seen what you've already done; show us what different things you can do. This does kind of make sense. I mean, with so many generic shows and games coming out, we hardly need things staying the same. And, heck, if we really wanted to see the same thing again, we'd just watch/play the original again. And indeed, I've done that. Many times. I'm an obsessive rewatcher/replayer, so much of the time it's not really like I need more of something.
|Glad to hear it.|
This might seem a little strange, because I'm not sure I've ever played a sequel I've actually enjoyed more than the original. Disciples 2, Red Steel 2, Jagged Alliance 2, and others don't count because I've never played the originals, so I can't infer anything about the quality. Fallout 2 was much worse than the first (I have my reasons), Donkey Kong Country 2 I didn't like more than the first...you get the idea. The same is true with anime. R2 wasn't as good as the first Code Geass, in my opinion. The same is true of Black Lagoon, Zero no Tsukaima (*shakes head disapprovingly*), and Gundam Seed, to name a few (remember, all my opinions). The only real exception I can think of at the moment (though I'm sure there are more) is Golden Sun 2, but that's just because it did what the first did, but better (as opposed to differently). And yet, I still prefer sequels to be like the originals. Why? Well, the main reason is that I really liked what things already were. "So why make a sequel doing the same thing, why not just watch/play the original again?" This is because doing the exact same thing over and over again gets boring. Let me give you an example. I was a huge fan of Jagged Alliance 2. It fits into one of my favorite game genres, has all kinds of cool guns, and has an awesome character morale system. But recapturing Arulco gets tiring after a while. Not because I'm bored of playing the game, I'm bored of playing those same maps. See, I really want to play more Jagged Alliance 2, but I know exactly how to go about winning on every one of the maps. Keep everything else the same (maybe change the quests and characters) and just give me a new country to free, and I'll be happy. I don't want new things or re-imaginings (I played the demo for Jagged Alliance: Back in Action and hated it), I want what I had before. The same would be true for a Kino no Tabi or Mushishi sequel. I don't want something new, I want the same things that made the originals good.
|Inami doesn't want new things, she wants women.|
|Crappy cellphone games are bad enough the first time around, after all.|
What do you think? Are sequels better left largely similar to the original, or should they depart from the already beaten path?