Tuesday, July 24, 2012

Gemini Rue Review

I recently bought and finished the 2011 Point-and-Click Adventure game Gemini Rue, made by Joshua Nuernberger and published by Wadjet Eye games. Taking place in a neo-noir sci-fi setting, Gemini Rue has you controlling two characters in the Gemini System in the years 2228 and 2229.

Tuesday, July 17, 2012

Disseminating Queen's Blade Rebellion: A Group Study in Cultural Anthropology

Back in late April, only days before I declared my Spring hiatus, I was approached on Twitter by a certain blogger to take part in a little cultural anthropology study. Together with this blogger and ultimately six others, I delved into the deep and symbolically rich world of Queen's Blade: Rebellion. Over the course of two and a half months, we struggled and fought until every last iota of the series we could analyze, was analyzed. And now, today, this project has finally reached a conclusion. While I wouldn't normally post something like this, I figure that I've already made enough other non-standard posts in the last few days, so I may as well take advantage of the situation. With that explanation out of the way, please read on for our findings.

An excellent visual representation of the dual happiness and despair we feel right now.

Friday, July 13, 2012

Iria - Zeiram the Animation Review

Iria - Zeiram the Animation is a six episode OVA series made by Ashi Productions. Each episode is 30 minutes in length, and the series was released in 1994.

(Note: This is yet another series that has a terrible summary on ANN, so I went and made my own)

Premise: Iria and her brother Glen are skilled bounty hunters who take on all kinds of jobs. One day Glen is given a job to recover the crew and cargo of the Space Station Karma, and through various circumstances Iria ends up tagging along. While on the Karma, Iria and Glen encounter the alien being Zeiram, a meeting that marks the first of many conflicts between it and Iria.
 -- John Sato

Sunday, July 8, 2012

Sequels: Do Something New, or Give Us What We Know?

Sequels are tricky things. They suffer the expectations/burdens of how good/bad the original was, and that alone can be more weight than many series can stand. But there's one issue in particular that can make sequels good for some and terrible for others: should sequels be like the original, or should they try to innovate and give us a new experience?

Is it only nice the first time?

Friday, July 6, 2012

Disciples 2 Review

Disciples 2 is a Turn-Based Strategy game released for the PC in 2002 and was made by Strategy First. The version I'm reviewing is Disciples 2 Gold, which includes all the expansion packs. This review just focuses on the Gallean's Return content, though (that is, no Rise of the Elves expansion stuff).

Sunday, July 1, 2012

Sankarea, Nazo no Kanojo X, and Fanservice

The Spring anime season had a number of unexpectedly good shows in it, but none surprised me with their quality more than Sankarea and Nazo no Kanojo X (Mysterious Girlfriend X). These were both shows that I decided to give a shot, but wasn't really expecting much from due to their seemingly raunchy nature. As the season progressed, however, I came to enjoy them more and more, and it got me thinking. See, I've got nothing against the typical ecchi fanservice. It's just rarely used well and can never really be "good." These two shows both deal with fanservice, and so I decided I'd group them together despite the fact they deal with it in very different ways.
Note: This post is safe for work (why are you reading blogs at work?), but does contain very minor spoilers for MGX and more major ones for Sankarea so approach with caution.