About a year ago, I wrote a piece on why I felt one very specific, but incredibly common argument against violence in video games was invalid. I don't intend to spend more time on that exact subject, because I feel it somewhat missed the deeper point. That's why this time I want to write not on the ramifications and consequences of having violence in video games, but the inclusion of violence itself.
That's a very broad topic, because there are many, many variations of "violence." What's important is not to eradicate all traces of this component, but rather to include only the "right" kind. I recognize that the phrase "right violence" has a bit of a controversial ring to it, so allow me to explain.
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| Not too far off. (As an aside, I'm finally playing Shadow of the Colossus and the aggression of this boss was terrifying.) |




